Android Game

Pocket Coil

Pocket Coil turns classic Snake gameplay into a polished portrait mobile experience with responsive swipe controls, themed LCD presentation, challenge obstacles, local score history, and online leaderboard integration.

RoleGame design, UI direction & Unity development
Year2026
TimelineIterative Android game development
PlatformAndroid
UnityC#Google Play Games ServicesPlayerPrefsAndroid
Pocket Coil interface preview

Problem

The challenge

The game needed to feel immediately familiar while offering enough variety, progression, and visual personality to stand apart from a basic Snake clone on mobile.

Product direction

The solution

A portrait-first Unity build combines swipe controls, Classic, Endless, and Challenge modes, procedural runtime UI, five visual themes, persistent local statistics, and resilient leaderboard behavior that keeps local scores available offline.

Capabilities

Core features

1

Classic, Endless, and Challenge modes

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

2

Swipe-based mobile controls

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

3

Unlockable LCD themes

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

4

Local high scores and run history

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

5

Sound and vibration settings

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

6

Google Play Games leaderboards

Designed as part of one consistent workflow, including useful loading, empty, validation, and error states.

Outcome

What the solution establishes

3distinct gameplay modes
5visual themes
10saved local best runs

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